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Ladder Discussion Everything related to altitudeladder.com and the ladder servers goes here. |
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#1
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Presenting: The Ladder Map Project
Project News 11/12/2010
11/15/2010
12/20/2010 - 12/24/2010
01/03/2011
03/17/2011
Last edited by sunshineduck; 03-21-2011 at 03:29 PM. |
#2
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This is a post designed to organize all the updating that is being done on the ladder map pool. Here will be tracked the current map pool, its problems, its possible fixes, and potential additions.
More importantly, this post will identify certain tasks to be done to several imperfect maps in ladder. Preferably, the original map maker will fix these issues himself, but if not, I call for members of the community to take up finishing these tasks, pending the original map maker's approval. Most of these tasks can be done without any graphic skills whatsoever. In addition, this post will track the progress of several new maps being created, identified as having potential for inclusion in the map pool when they are finished. Also stated here for the record, the goals of the ladder map pool are as follows, in order of importance: 1. To maintain maps that are best suited for competitive play. 2. To keep a decently sized (~16), fresh, and diverse set of maps for interesting play. 3. To foster the growth of new map creation in the community. Last edited by sunshineduck; 03-21-2011 at 03:29 PM. |
#3
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Team Base Destruction
Permanent stays This is the set of maps that should serve as a model for all ladder maps. They have withstood the test of time for competitiveness and enjoyability.
Excellent This is the set of maps that everyone considers to be pretty good. People enjoy playing on them, and they provide good competitive play.
Decent but flawed While they might have some issues that prevent them from being everybody's favorite maps, the issues are manageable enough not to make them unplayable. These maps are unlikely to be touched, barring major issues arising for some reason.
Has problems, needs fix These maps require attention. If anyone in the community wishes to take on the tasks these maps need, please do. None as of right now. In contention These maps are disputed by the community. For each of these maps there will be a discussion thread created--please discuss potential problems and potential fixes for these maps there. If in the end it is decided that there is no problem with the map, it will be moved to one of the first three lists. If a fixable problem is agreed on, it will be moved to the "Has problems, needs fix" list. If it is decided that there is no hope for the map, it will be dropped out of ladder altogether. None In progress New maps currently being made and identified as having potential. Their progress will be tracked here, from concept->initial draft->testing->polishing->completed. When they are finished, they will be included in the ladder if they meet the standards. Blackhole Current phase: Testing and revising Currently being worked on by: Genesis Needs: More testing before this map can be deemed ladder worthy. Chess Current phase: Testing, currently available via /vote custom start_chess Currently being worked on by: silent skies Horror Current phase: Cancelled? Currently being worked on by: Nobody apparently, originally silent skies Labyrinth Current phase: Revising Currently being worked on by: Sean Nature Current phase: In development Currently being worked on by: Needs someone to take this project over. Origami Current phase: Testing and revising Currently being worked on by: Mandrad Poseidon Current phase: Testing and revising Currently being worked on by: Wing Eraser Shard Current phase: Testing and revising Currently being worked on by: Jayfourke Needs: Graphic design and testing are needed SkullIsland Current phase: Revising Currently being worked on by: Blind Pilot Needs: Someone with a good server to run this map and do some extensive testing and give advice to Blind Pilot. Snowlands Current phase: Revising Currently being worked on by: evilarsenal Needs: Fixing of how the objects and their graphics align, either evilarsenal or someone else needs to take this over and fix it before it can be tested. Techpark Current phase: Revising Currently being worked on by: Mandrad Tron Current phase: Testing Currently being worked on by: Pieface Total current number of maps: 16. Is a good size. One or two bad maps can be dropped from the pool, but preferably with a replacement only. Last edited by sunshineduck; 03-21-2011 at 03:30 PM. |
#4
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Ball
Permanent stays This is the set of maps that should serve as a model for all ladder maps. They have withstood the test of time for competitiveness and enjoyability.
Excellent This is the set of maps that everyone considers to be pretty good. People enjoy playing on them, and they provide good competitive play.
Decent but flawed While they might have some issues that prevent them from being everybody's favorite maps, the issues are manageable enough not to make them unplayable. These maps are unlikely to be touched, barring major issues arising for some reason.
Has problems, needs fix These maps require attention. If anyone in the community wishes to take on the tasks these maps need, please do. None In contention These maps are disputed by the community. For each of these maps there will be a discussion thread created--please discuss potential problems and potential fixes for these maps there. If in the end it is decided that there is no problem with the map, it will be moved to one of the first three lists. If a fixable problem is agreed on, it will be moved to the "Has problems, needs fix" list. If it is decided that there is no hope for the map, it will be dropped out of ladder altogether. None In progress New maps currently being made and identified as having potential. Their progress will be tracked here, from concept->initial draft->testing->polishing->completed. When they are finished, they will be included in the ladder if they meet the standards. Atmosphere Current phase: Testing, currently available to play on ladder for points via /vote custom start_atmosphere Currently being worked on by: Nikon Bangbangpark Current phase: Revision Currently being worked on by: Mandrad Doodle Current phase: Revising Currently being worked on by: NastyManatee Grid Current phase: Testing Currently being worked on by: Nikon Gymnasium Current phase: Testing Currently being worked on by: mlopes Hardcourt Current phase: Testing Currently being worked on by: Nikon?? Not sure. Ice Current phase: Revising Currently being worked on by: Nikon and Dyno Lazer Current phase: Preliminary drafts Currently being worked on by: ????. Seems to have been abandoned, looking for someone to test this map extensively and make any changes as necessary (after asking the original map maker for permission). Metal Current phase: Testing and revising Currently being worked on by: phil443 Ocean Current phase: Testing Currently being worked on by: Nikon Paradigm Current phase: Testing and revising Currently being worked on by: evilarsenal Pixelized Current phase: Testing Currently being worked on by: Nikon Pulse Current phase: Testing and revising Currently being worked on by: tgleaf and Nikon Risk Current phase: Revising Currently being worked on by: krawz Sideshow Current phase:Testing, currently available to play on ladder for points via /vote custom start_sideshow Currently being worked on by: krawz Stadium Current phase: Testing Currently being worked on by: evilarsenal Subterranean Current phase: Revising Currently being worked on by: tgleaf Tetris Current phase: Revision Currently being worked on by: silent skies Thorns Current phase: Testing Currently being worked on by: Blind Pilot UFO Current phase: Testing, currently available to play on ladder for points via /vote custom start_ufo Currently being worked on by: TRUEPAiN Total current number of maps: 13. Desperately needing some more maps. Last edited by sunshineduck; 03-21-2011 at 03:30 PM. |
#5
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Unfortunately I'm to blame for the other thread disappearing. I was in the process of transferring it to SSD, and something weird happened that ended up deleting it from the forum database :X
SSD, if you or nobo want the contents of the old thread back I've discovered a safe, albeit slow, way of recreating the old thread. Let me know if you'd like me to do it! Sorry again for the inconvenience. |
#6
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This thread is now fully up to date. Huzzah!
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#7
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ill be able to get ball_stadium going,
as for tbd_snowlands, i think im going to make two different versions, tbd_avalanche, and tbd_snowlands.... so put two up i'm going to work on stadium first, when i have the time... see if i can get it in for this friday, but i figured out a way to make it bug free, i just have to restart the whole map so yar :\ tbd_fire and tbd_eruption is also in concept work :O |
#8
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i'll take tbd_nature over by the way, i want dibs
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#9
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Btw, I'm working on a version of gymnasium with new graphics and some improvements. I uploaded it to =AIR= EU Server, and found that the corner bottom obstacles were tricking people into a dead end. So I didn't update the official post, but you can try it there while I don't change that bottom obstacles.
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#10
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I probably won't be making ladder testing tonight .
bar night is starting earlier than I expected. |
#11
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Mayhem is enjoyable? Since when? (Or even middleground lol)
Definitely think it is lost city status, but what do I know Last edited by Duck Duck Pwn; 11-19-2010 at 07:29 AM. |
#12
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Mayhem is a lot better than LC or Mid or Loco 1. I'd like to see LC removed and Mid modified to non neutral and possibly a couple of turrets for the low passage. IMO all maps should be based off of Asteroids and Cave
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#13
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If we base all maps off Asteroids and Cave, we won't have any neutral bomb maps (maybe that's what you're getting at >_>)
As far as Lostcity and Middlegrounds go, I personally feel like although their enjoyability comes into question, they are very much suited for competitive play. ball_football and tbd_hills are the opposite. Although this is obviously a game and entertainment should come first, ladder is designed for competition and I think its map pool should reflect that. Once we start getting new maps that are both more enjoyable to play at and just as or even more competitively balanced, we can definitely start phasing out less fun maps. |
#14
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Quote:
ok it looks nice but really? if it was such an excellent map it would have been in APL |
#15
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there's like ten people near the bottom of the thread that say they like the map. also mike you forgot to put bowserscastle in apl. |
#17
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oh well we'll see >.< |
#18
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I posted a new version of Gymnasium, can you please update it?
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#19
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I have several problems with locomotion 2. I'm having trouble articulating all my complaints but I'll try my best.
1) I don't think map was adequately tested or altered. It was just kind of thrown onto ladder with pretty minimal feedback. I know we were desperate for new maps, but I really don't think loco 2 was ready for ladder play. The fact that it's disallowed in APL is a testament to this. 2) Too many powerups (6). I think that most maps have 4 powerups, some have 5. Six powerups just feels like too many. Powerups should be scarce and a intermediary objective, not just flung all over the map. 3) The bottom of the map is virtually useless, mainly because the map is so tall and the bomb is non-neutral. Teams move too fast and are clumped too close together for any real flanking to happen. I've stopped playing the bottom on loco 2 just because by the time I loop around for the flank, the enemy is already too far past me. Also you really do have to go down and then climb way too much distance to make flanking / bottom play really effective. 4) I really hate how the top of the map plays. You know how the choke points suck in middleground? Loco 2 feels like that, except there's twice as many. It's really just spam spam spam move over, spam spam spam, move over. And you pray that more of your spam hit than their spam and you're moving fast enough to get past respawns. It's a really frustratingly boring playstyle that goes against the spirit of this game. |
#20
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Yeah so, I'm not sure what the deal with Peanut Gallery is supposed to be, they've been inactive for a bit of a stretch.
Anyway, I've had an updated version of Chess (moved spawns closer to base; moved bomb further from base; updated some geography) just kinda sitting around for about 2 weeks now. The download link expired and the FTP site I've been using is currently spazzing out, but I know Prose Only has the latest version of that; so either one can download it from there, or I can try to e-mail the file directly to nobo (for ladder) or anyone else who wants to host it on a server for testing. Whoever wants me to e-mail the file to them, send me a PM with your e-mail address. Also, at G00SE's request I've taken up ball_tetris again. He's helping me hammer out some gameplay fixes but it should be ready for ladder tests fairly soon, and I've completely revamped the graphical style, looking a lot better (at least to me). |
#21
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Quote:
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#22
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Oh, okay! Good to hear. Good luck with finals!
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#23
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I know joke around a lot and give you a ton of **** for this map SSD, but I really do think map is too bad to be in the pool. |
#24
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Yeah I absolutely agree, APL has just been hammering everyone's weekends and those are the only times I can play. I'm not quite sure what we can replace loco2 with, but I'm definitely planning on doing it sometime in the near future.
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#25
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Just checking... Have you missed this one (ball_bangbangpark) or it just isnt worthy?
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#26
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Quote:
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#27
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Speaking of updating maps, can you please update the version of ball_gymnasium that is on test in ladder, the version there it's a very old version.
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#28
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noobo pretty much depends on me sending him maps to put on the test function, not that anyone uses it anyway
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#29
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Ehem, on ball_grid Could you please ad tgleaf to the *made by* because he did just as much as I did for the map.
And same for ball_hardcourt, put elxir and nikon Last edited by Nikon; 12-08-2010 at 10:26 PM. |
#30
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elixir, you goober. elixir.
yes, i successfully misspelled my name when signing up. wanna fight about it. |
#31
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I signed up for Transformice using "Elxir". Good thing no one else had taken that name^^
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#33
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#34
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Ok, so on my opinion, the games in TBD_Core have recently become very monotonous. Yesterday we played a game for 45 minutes. Then the next map was core and that lasted at least 20 minutes I think. It's becoming locomotion..
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#35
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All neutral maps have the potential to go long. Core also happens to be one of the shortest neutrals most of the time.
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#36
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This is true..
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#37
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Please check
TYVM |
#38
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News updated.
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#39
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Quote:
my name on transformice is darthasheme |
#40
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Could you please add ball_ocean to the /vote custom test map list?
I recently just started playing it again and it actually played surprisingly well. I think it should start to be tested again and I think it could be a ladder official map. |
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